Scope AR - Graphics Software Developer

EDMONTON, ALBERTA, CANADA

ENGINEERING

FULL TIME

Scope AR is revolutionizing the way people work by putting knowledge where you need it, when you need it. We accomplish this through the use of frontier technologies leveraging Augmented Reality (AR). We believe that AR is a transformative user interface, enabling workers to communicate more efficiently and complete work more effectively. As one of the original innovators in the Enterprise AR space, we’ve been doing this longer than anyone and are particularly well suited to take advantage of the latest innovations and hardware coming from companies like Apple, Google and Microsoft.

Working at Scope AR provides you the opportunity to create products that have a real and major impact on the way products around the global get created and how work gets done. Lockheed-Martin, for example, uses our products as part of their work to build the next NASA spacecraft, Orion.

But we’re only as good as the people on our team! If being part of a ground-breaking technological revolution sounds cool to you, we’re always looking for extremely talented people to join the team, so read on!

We are Edmonton's only Y-Combinator backed company! We are looking for graphics programmers with a strong understanding of the graphics pipeline, shaders and a strong passion for writing clean maintainable code. From time to time the individual in this position will be asked to help out with general development on our Unity/C# side or general 3D oriented problems.

Responsibilities

    • Own all aspects of implementing assigned product features

    • Design, build, and maintain efficient, reusable, and reliable code

    • Ensure the best possible performance, quality, and responsiveness of applications

    • Identify bottlenecks and bugs, and devise solutions to address and mitigate these problems

    • Help maintain code quality, organization, and automatization

    • Continually learn how to improve your craft

    • Be responsible for solving graphics problems and maintaining shaders

Requirerments

    • A degree in Computing Science, Computer Engineering, Software Engineering or equivalent experience

    • 2+ years of relevant experience

    • Knowledge of the Graphics Pipeline and Shader code

    • Good written and oral communication skills

    • Self-motivated and comfortable being self-directed

    • Ability to get projects and tasks done in a timely and efficient manner

    • Comfortable in OSX and Windows, and using bash/bat/powershell

    • Ability to work in many different technologies.

We're growing our team quickly, so if you like solving hard problems, want to have real influence at work and have the skills listed above, we'd love to hear from you!